Skip to content

Game Settings

General

Option nameAvailable optionsIn-game description
Language
CDN regionInternational/Mainland ChinaChoose the nearest region
Music volume0% ~ 100%
Sound effect volume0% ~ 100%
Hit soundNone
Click 1 – 3
Shaker
Tambourine
Rim
Hat
Clap
Donk
8-bit
Quack
Played when note is cleared
Hold hit sound timingBegin
End
Begin & End
When to play hit sounds for hold notes
Hit taptic feedbackOff/OnProvide taptic feedback when note is cleared
Menu taptic feedbackOff/OnEnable taptic feedback in menus
Graphics qualityVery low
Low
Medium
High
Ultra
Lower quality saves battery and results in higher frame rates
Storyboard effectsOff/OnRecommended for high-end devices only
Skip music on completionOff/OnOtherwise wait for music to finish
Base note offsetAdded to each level's individual note offset
Headset note offsetAdded to note offset when using headset
Offset setup wizardEasily calibrate base note offset

Gameplay

Option nameAvailable optionsIn-game description
Early/Late indicatorsOff/OnDisplayed when notes cleared early/late
Hitbox size (Click)Small/Medium/LargeLarger hitboxes make notes easier to hit
Hitbox size (Drag)Small/Medium/Large
Hitbox size (Hold)Small/Medium/Large
Hitbox size (Flick)Small/Medium/Large
Horizontal margin-4 ~ +4The left/right of play area
Vertical margin-4 ~ +4The top/bottom of play area

Visual

Option nameAvailable optionsIn-game description
Note size50% ~ 150%Display size of notes (hitboxes unaffected)
Clear FX size50% ~ 150%Display size of note clear effects
Play area boundariesOff/OnDisplay play area boundaries
Background opacity0% ~ 100%Adjust the background brightness
Ring colorHexadecimal RGBChange the note ring color
Fill color (Click, up)Hexadecimal RGBChange the click note fill color
Fill color (Click, down)Hexadecimal RGB
Fill color (Drag, up)Hexadecimal RGBChange the drag note fill color
Fill color (Drag, down)Hexadecimal RGB
Fill color (C-Drag, up)Hexadecimal RGBChange the c-drag note fill color
Fill color (C-Drag, down)Hexadecimal RGB
Fill color (Hold, up)Hexadecimal RGBChange the hold note fill color
Fill color (Hold, down)Hexadecimal RGB
Fill color (Long hold, up)Hexadecimal RGBChange the long hold note fill color
Fill color (Long hold, down)Hexadecimal RGB
Fill color (Flick, up)Hexadecimal RGBChange the flick note fill color
Fill color (Flick, down)Hexadecimal RGB
Use fill color for Drag/C-drag child nodesOff/OnTurn off to use ring color instead

Advanced

Option nameAvailable optionsDescription
DSP buffer sizeAdjust only if music is not playing properly
Use Native AudioOff/OnDisable if hit sounds feel too late
ProfilerOff/OnDisplay frame rates and RAM usage
Note IDOff/OnFor level debugging purposes
Development consoleOff/OnEnable development console, it’s recommended to turn on to find out in-game bugs.
Experimental note AROff/OnSet whether the experimental note AR option is on or off.
Off – Uses traditional note AR.
On – Uses experimental note AR, the notes will fade in earlier and smaller.
Experimental note animationsOff/OnSet whether the experimental note animations option is on or off.
Judgment offsetFor advanced players only
APPLY LATEST LOCALIZATIONOnce clicked, the game will download and apply the latest localization temporarily.

Released under the CC BY-NC-SA 4.0 DEED.