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Mods

Modifiers help players adjust gameplay experience based on their preference. Here is a list of modifiers.

HP modifiers

HYPER

Hyper

Add an HP bar to the game.

  • By enabling Hyper, it will add an HP bar to the game, the initial HP value is difficulty * 75 (1000 if it's ? difficulty). If it reaches 0, you will automatically fail the game.
  • HYPER works differently in Ranked and Practice
Practice
PerfectGreatGoodBadMiss
Click+1-1%-3%-6%-8%
Hold+0.5-1.5%-4%-9%-12%
Long hold+0.5-1.5%-4%-9%-12%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-8% (-2.4%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-8% (-2.4%)
Flick+1-0.75%-2.75%-4%-6%
Ranked
PerfectGreatGoodBadMiss
Click+1+0.5-1%-3%-8%
Hold+0.5+0.25-1.5%-4%-12%
Long hold+0.5+0.25-1.5%-4%-12%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-8% (-2.4%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-8% (-2.4%)
Flick+1+0.5-0.75%-2.75%-6%

ANOTHER

Another

Same as HYPER, but more difficult.

  • All its mechanics are the same as HYPER, but it's adjusted to deal more damage if you get a note cleared that isn't Perfect.
  • Like HYPER, ANOTHER also works differently in Ranked and Practice
Practice
PerfectGreatGoodBadMiss
Click+1-4%-8%-15%-20%
Hold+0.5-6%-12%-20%-25%
Long hold+0.5-6%-12%-20%-25%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-20% (-6%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-20% (-6%)
Flick+1-3%-6%-12%-15%
Ranked
PerfectGreatGoodBadMiss
Click+10-4%-8%-20%
Hold+0.50-6%-12%-25%
Long hold+0.50-6%-12%-25%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-20% (-6%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-20% (-6%)
Flick+10-3%-6%-15%

Full combo

Full combo

Game over if missed a note.

All perfect

All perfect

Game over if the note cleared is not perfect.

Flipping modifiers

Flip X

Flip X

Flips the level on the x-axis.

Flip Y

Flip Y

Flips the level on the y-axis.

Flip All

Flip All

Flip the level on both axes, i.e. rotate by 180°.

Approach rate adjusting modifiers

Fast

Fast

Notes fade in later.

When Fast is enabled, notes will fade in later, i.e approach rate is higher.

Slow

Slow

Notes fade in earlier.

When Slow is enabled, notes will fade in earlier, i.e approach rate is lower.

Invisibling modifiers

No scanner

No scanner

The scanner is hidden.

Invisible

Invisible

All notes are hidden.

Auto-playing modifiers

NOTICE!

If you enabled any auto-playing modifiers, your score won't be saved (that means your score won't be submitted to CytoidIO and you won't gain any EXP or rating)

Auto

Auto

Autoplay the level

  • The game will automatically hit all notes

Auto Drag

Auto Drag

Autoplay the drag notes

  • The game will automatically hit Drag notes

Auto Flick

Auto Flick

Autoplay the flick notes

  • The game will automatically hit Flick notes

Auto Hold

Auto Hold

Autoplay the hold notes

  • The game will automatically hit Hold notes

Released under the CC BY-NC-SA 4.0 DEED.