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Mods ​

Modifiers help players adjust gameplay experience based on their preference. Here is a list of modifiers.

HP modifiers ​

HYPER ​

Hyper

Add an HP bar to the game.

  • By enabling Hyper, it will add an HP bar to the game, the initial HP value is difficulty * 75 (1000 if it's ? difficulty). If it reaches 0, you will automatically fail the game.
  • HYPER works differently in Ranked and Practice
Practice
PerfectGreatGoodBadMiss
Click+1-1%-3%-6%-8%
Hold+0.5-1.5%-4%-9%-12%
Long hold+0.5-1.5%-4%-9%-12%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-8% (-2.4%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-8% (-2.4%)
Flick+1-0.75%-2.75%-4%-6%
Ranked
PerfectGreatGoodBadMiss
Click+1+0.5-1%-3%-8%
Hold+0.5+0.25-1.5%-4%-12%
Long hold+0.5+0.25-1.5%-4%-12%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-8% (-2.4%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-8% (-2.4%)
Flick+1+0.5-0.75%-2.75%-6%

ANOTHER ​

Another

Same as HYPER, but more difficult.

  • All its mechanics are the same as HYPER, but it's adjusted to deal more damage if you get a note cleared that isn't Perfect.
  • Like HYPER, ANOTHER also works differently in Ranked and Practice
Practice
PerfectGreatGoodBadMiss
Click+1-4%-8%-15%-20%
Hold+0.5-6%-12%-20%-25%
Long hold+0.5-6%-12%-20%-25%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-20% (-6%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-20% (-6%)
Flick+1-3%-6%-12%-15%
Ranked
PerfectGreatGoodBadMiss
Click+10-4%-8%-20%
Hold+0.50-6%-12%-25%
Long hold+0.50-6%-12%-25%
Drag Head (Child)+0.2 (+0.1)N/A (N/A)N/A (N/A)N/A (N/A)-20% (-6%)
C-Drag Head (Child)+0.2 (+0.1)0 (N/A)0 (N/A)0 (N/A)-20% (-6%)
Flick+10-3%-6%-15%

Full combo ​

Full combo

Game over if missed a note.

All perfect ​

All perfect

Game over if the note cleared is not perfect.

Flipping modifiers ​

Flip X ​

Flip X

Flips the level on the x-axis.

Flip Y ​

Flip Y

Flips the level on the y-axis.

Flip All ​

Flip All

Flip the level on both axes, i.e. rotate by 180°.

Approach rate adjusting modifiers ​

Fast ​

Fast

Notes fade in later.

When Fast is enabled, notes will fade in later, i.e approach rate is higher.

Slow ​

Slow

Notes fade in earlier.

When Slow is enabled, notes will fade in earlier, i.e approach rate is lower.

Invisibling modifiers ​

No scanner ​

No scanner

The scanner is hidden.

Invisible ​

Invisible

All notes are hidden.

Auto-playing modifiers ​

NOTICE!

If you enabled any auto-playing modifiers, your score won't be saved (that means your score won't be submitted to CytoidIO and you won't gain any EXP or rating)

Auto ​

Auto

Autoplay the level

  • The game will automatically hit all notes

Auto Drag ​

Auto Drag

Autoplay the drag notes

  • The game will automatically hit Drag notes

Auto Flick ​

Auto Flick

Autoplay the flick notes

  • The game will automatically hit Flick notes

Auto Hold ​

Auto Hold

Autoplay the hold notes

  • The game will automatically hit Hold notes

Released under the CC BY-NC-SA 4.0 DEED.